BMP output is mainly for tools or systems that explicitly require bitmap files. The converter redraws the input image to a canvas, can reduce the maximum width first, and then asks the browser to encode image/bmp.
Because BMP encoding depends on OffscreenCanvas support in the current browser, some browsers may fail or return a fallback format. BMP also discards animation and original metadata in this flow, and files can grow quickly, so resizing before export is often useful.
Common questions and answers about this topic.
No. All conversion runs entirely in your browser inside a Web Worker. Your images never leave your device.
BMP stores raw pixel data without any compression — every pixel takes 24 or 32 bits. A 1920×1080 image is roughly 6 MB as BMP versus 200–500 KB as JPG. BMP is appropriate when an application explicitly requires uncompressed input; for general use, prefer PNG (lossless compression) or JPG (lossy).
Most browsers support reading BMP. For encoding (saving as BMP), Chrome and Edge work natively; Firefox and Safari may fall back to PNG. If your downloaded file appears as PNG instead, your browser does not support BMP encoding — try Chrome or use a desktop tool.