Category
TermAbbreviationCategoryDescriptionUsage & Notes
Cover Drive
Batting Shots
Classical front-foot stroke played through the cover region with the bat presented full face.
Straight Drive
Batting Shots
Vertical-bat drive struck straight past the bowler down the ground with minimal across movement.
On Drive
Batting Shots
Front-foot drive eased through mid-on or straight mid-wicket on the leg side.
Off Drive
Batting Shots
Controlled drive on the off side threading the gap between extra-cover and mid-off.
Square Cut
Batting Shots
Back-foot cut struck square on the off side, usually to point or backward point.
Late Cut
Batting Shots
Delayed cut shot gliding the ball late past slip toward third man.
Pull Shot
Batting Shots
Horizontal-bat pull to the leg side against a short-pitched ball, usually toward mid-wicket.
Hook Shot
Batting Shots
Aggressive pull to a bouncer that sends the ball high toward fine leg or deep square.
Sweep Shot
Batting Shots
Kneeling cross-batted sweep along the leg side to a spinning or full delivery.
Reverse Sweep
Batting Shots
Cross-batted sweep played with reversed grip to send the ball into the off-side behind square.
Paddle Sweep
Batting Shots
Fine sweep using soft wrists to deflect the ball past short fine leg.
Switch Hit
Batting Shots
Shot where the batter switches stance to the opposite hand before impact to target the vacant side.
Slog
Batting Shots
Heaved, cross-batted strike swinging across the line in search of maximum power.
Lofted Drive
Batting Shots
Airborne drive that lifts the ball over the infield toward long-off or long-on.
Forward Defence
Batting Shots
Forward press with a dead bat to smother a good-length ball and keep it near the feet.
Back Foot Defence
Batting Shots
Backward step and vertical bat to block rising deliveries and drop them defensively.
Leg Glance
Batting Shots
Deflection off the pads that uses the ball's pace to guide it toward fine leg.
Upper Cut
Batting Shots
Late cut taken above shoulder height that steers a short ball over slip cordon.
Ramp Shot
Batting Shots
Flicked deflection that lets the ball ride up the bat face and ramp over the keeper.
Helicopter Shot
Batting Shots
Wristy power hit finishing with a helicopter follow-through to whip yorkers into the leg side.
Soft Hands
Batting Shots
Technique of cushioning the ball into the turf so edges carry softly to the cordon.
Strike Farming
Batting Shots
Manipulating singles and strike rotation so the stronger batter faces most deliveries, especially with tailenders.
Yorker
Bowling Variations
Full-length delivery targeting the base of the stumps or batter's toes to deny elevation.
Bouncer
Bowling Variations
Short-pitched ball that rises toward the batter's chest or head to push them back.
Inswinger
Bowling Variations
Swinging delivery that curves late into a right-hander's pads from outside off.
Outswinger
Bowling Variations
Seam position and release that make the ball move away from a right-hander toward slip.
Reverse Swing
Bowling Variations
Late movement generated with an old ball that swings opposite to conventional direction.
Leg Break
Bowling Variations
Leg-spin delivery that turns sharply from leg stump toward off side for a right-hander.
Off Break
Bowling Variations
Off-spin ball that breaks from off stump back into a right-hander's pads.
Googly
Bowling Variations
Deceptive leg-spinner bowled with a googly grip so it spins the opposite way to a leg-break.
Doosra
Bowling Variations
Off-spinner's surprise ball that turns away from a right-hander despite the standard action.
Carrom Ball
Bowling Variations
Finger-flicked delivery released from the front of the hand so it skids or drifts unpredictably.
Top Spinner
Bowling Variations
Over-spun delivery that dips sharply and kicks higher after pitching.
Arm Ball
Bowling Variations
Quicker ball from an off-spinner that goes straight on with the arm and skids.
Flipper
Bowling Variations
Back-of-the-hand leg-spin variation squeezed to keep low after pitching.
Slider
Bowling Variations
Leg-spinner delivered with sidespin and seam angled to skid straight on.
Knuckle Ball
Bowling Variations
Pace bowler's slower delivery released off the fingertips with little seam to deceive pace.
Slower Ball
Bowling Variations
Any pace variation disguised to arrive slower than the batter expects.
Off Cutter
Bowling Variations
Seam cutter that rolls fingers across the ball so it grips and moves from off toward leg.
Leg Cutter
Bowling Variations
Seam variation that drifts from leg stump toward off after pitching.
Good Length
Bowling Variations
Length that lands between fuller and short, forcing indecision over front or back foot.
Full Toss
Bowling Variations
Delivery that reaches the batter without bouncing, often waist high or lower.
Slower Bouncer
Bowling Variations
Short ball rolled off the fingers to arrive slower yet still climb toward the batter.
Cross-Seam
Bowling Variations
Grip with fingers across the seam to encourage variable bounce and seam movement.
Seam Up
Bowling Variations
Seam held upright with fingers behind the ball so it swings or seams conventionally.
Silly Point
Fielding Positions
Extremely close catching station on the off side beside the striker's crease, usually helmeted for reflex chances.
First Slip
Fielding Positions
Primary slip fielder positioned next to the wicket-keeper to intercept edged drives.
Gully
Fielding Positions
Slip cordon fielder stationed between point and slips to catch squarer edges.
Point
Fielding Positions
Square off-side position on the cut line guarding hard square hits.
Cover
Fielding Positions
Off-side mid-distance station between point and mid-off patrolling the cover region.
Extra Cover
Fielding Positions
Deeper off-side sweeper stationed wider than cover to plug aerial drives.
Mid-Off
Fielding Positions
Straight off-side infielder guarding the bowler's follow-through channel.
Mid-On
Fielding Positions
Straight leg-side infielder mirroring mid-off to cut off on-drives.
Midwicket
Fielding Positions
Leg-side station between mid-on and square leg covering the staple pull region.
Square Leg
Fielding Positions
Leg-side fielder set square to the batter to intercept sweeps and pulls.
Fine Leg
Fielding Positions
Leg-side boundary fielder behind square covering glances and leg glides.
Third Man
Fielding Positions
Deep off-side boundary fielder behind the slips guarding late cuts and edges.
Long Off
Fielding Positions
Straight off-side boundary rider protecting lofted drives down the ground.
Long On
Fielding Positions
Straight leg-side boundary fielder mirroring long-off for on-side lofted hits.
Deep Cover
Fielding Positions
Sweeper patrolling the deep cover boundary to stop powerful square off-side shots.
Deep Midwicket
Fielding Positions
Boundary rider on the leg side between square leg and cow corner for big pulls.
Short Leg
Fielding Positions
Helmeted close-in leg-side catcher stationed a few paces from the batter's pad.
Leg Slip
Fielding Positions
Slip position on the leg side to take gloved deflections down the leg channel.
Cover Sweeper
Fielding Positions
Roaming outfielder on the cover boundary tasked with cutting off hard-hit drives.
Long Stop
Fielding Positions
Rare backstop placed behind the wicket-keeper to block wild takes or deflections.
Bowled
Dismissal Types
Batter is out when a legal delivery hits the stumps and removes a bail without any fielder touching it first.
Caught
Dismissal Types
Dismissal where a fielder legally catches the ball on the full after the bat or glove before it touches the ground.
Caught and Bowled
Dismissal Types
Special caught dismissal where the bowler completes the catch from their own delivery.
Leg Before WicketLBW
Dismissal Types
Leg before wicket applies when a legal ball that would hit the stumps is intercepted by the batter's body in line.
Run Out
Dismissal Types
Batter is run out if a fielder breaks the stumps with the ball while the striker or non-striker is short of the crease during a run.
Stumped
Dismissal Types
Wicket-keeper completes a run-out style dismissal when the batter overbalances out of the crease without attempting a run.
Hit Wicket
Dismissal Types
Batter is out if they dislodge the bails with bat, body, or equipment while the ball is in play and completing the stroke.
Obstructing the Field
Dismissal Types
Rare dismissal when a batter wilfully impedes a fielder's chance to take a catch or effect a run-out.
Hit the Ball Twice
Dismissal Types
Batter is out if they intentionally strike the ball twice other than to protect their wicket from a fair delivery.
Timed Out
Dismissal Types
Incoming batter must be ready within the prescribed time; failing to appear allows the fielding captain to appeal for timed out.
Retired Out
Dismissal Types
Batter who leaves the field for reasons other than injury and does not resume the innings is recorded as retired out.
Run Out at the Non-Striker
Dismissal Types
Run-out of the non-striker by the bowler breaking the stumps before releasing the ball when the runner backs up too far.
Strike Rotation
Tactical Concepts
Batting tactic focused on collecting ones and twos so both batters stay active and bowlers lose rhythm.
Vital on slow surfaces or during rebuilding phases when boundary risk is high.
Death Bowling
Tactical Concepts
Specialist plan for final overs using yorkers, slower balls, and wide lines to deny big hits.
Executed by designated finishers with stacked leg-side fields and fine-leg protection.
Left-Right Combination
Tactical Concepts
Batting tactic that keeps a left-hander and right-hander together to force line adjustments each ball.
Common during chases to disrupt fields and exploit powerplay gaps.
Bowling Dry-Up
Tactical Concepts
Fielding tactic aiming to deliver consecutive dot balls through tight lines and defensive fields.
Sets up wickets by building scoreboard pressure and forcing rash strokes.
Powerplay Surge
Tactical Concepts
Batting strategy maximizing scoring during mandatory fielding restrictions with calculated risks.
Involves pinch hitters, lofted drives, and targeting vacant outfield channels.
All-Rounder
Player Roles
Player contributing significantly with both bat and ball, providing squad balance.
Top-Order Batter
Player Roles
Specialist occupying positions one to three, tasked with negotiating new-ball conditions.
Middle-Order Batter
Player Roles
Batter positioned four to six, stabilizing innings and transitioning to acceleration.
Finisher
Player Roles
Explosive middle or lower-order batter trusted to close innings with rapid scoring.
Anchor
Player Roles
Batter tasked with batting deep, rotating strike, and allowing others to attack around them.
Strike Bowler
Player Roles
Lead bowler expected to take wickets with aggressive lines and swing or pace.
Death Bowler
Player Roles
Bowler specializing in final overs, mixing yorkers, slower balls, and wide lines.
Spinner
Player Roles
Bowler imparting revolutions to turn the ball sharply off the pitch.
Seamer
Player Roles
Bowler hitting the seam at pace to create movement off the pitch.
WicketkeeperWK
Player Roles
Specialist behind the stumps responsible for catches, stumpings, and on-field communication.
CaptainC
Player Roles
On-field leader who sets tactics, manages bowling changes, and represents the team.
Coach
Player Roles
Manager overseeing preparation, game plans, and player development.
Pinch Hitter
Player Roles
Batter promoted to exploit fielding restrictions with aggressive stroke play.
Wicketkeeper-Batter
Player Roles
Keeper who is also selected for batting strength, vital in limited-overs balance.
Strike RateSR
Analytics & Stats
Runs scored per 100 balls faced, measuring batting speed.
Batting AverageAve
Analytics & Stats
Runs scored divided by times dismissed, indicating consistency.
Bowling AverageAve
Analytics & Stats
Runs conceded per wicket taken, reflecting wicket-taking value.
Economy RateEcon
Analytics & Stats
Runs conceded per over bowled, measuring run containment.
Net Run RateNRR
Analytics & Stats
Team's average runs scored per over minus average runs conceded per over across a tournament.
Required Run RateRRR
Analytics & Stats
Runs needed per over for a chasing team to reach the target.
Dot Ball Percentage
Analytics & Stats
Percentage of deliveries that yield no runs, highlighting pressure exerted.
Partnership Runs
Analytics & Stats
Total runs added by a batting pair before a wicket falls.
Wagon Wheel
Analytics & Stats
Radial chart illustrating where a batter has scored runs across the field.
Test Cricket
Match Formats
Longest international format played over up to five days with two innings each.
Demands technical discipline, swing mastery, and patience over changing conditions.
First-ClassFC
Match Formats
Domestic long-form cricket of three or four days recognized with first-class status.
Serves as proving ground for Test selection and red-ball skill development.
One Day InternationalODI
Match Formats
International limited-overs format of 50 overs per side played with a white ball.
Combines accumulation phases, powerplays, and death overs acceleration.
List A
Match Formats
Domestic limited-overs competitions of 40 to 60 overs granted List A status.
Mirrors ODI tempo, developing white-ball tactics and death-overs planning.
Twenty20T20
Match Formats
Rapid format with 20 overs per side focusing on power hitting and match-ups.
Utilizes specialist finishers, mystery spinners, and data-driven field placements.
T10T10
Match Formats
Franchise format with 10 overs per side producing condensed entertainment.
Rewards improvisation, boundary hitting, and flexible bowling changes.
The Hundred
Match Formats
English franchise competition with 100 balls per innings and tactical five-ball sets.
Introduces tactical time-outs, mixed gender branding, and simplified over counts.
Day-Night Test
Match Formats
Test match scheduled across afternoon and evening sessions using a pink ball.
Alters batting visibility at twilight and demands bowlers exploit evening conditions.
Franchise T20 League
Match Formats
Domestic T20 competitions featuring city-based franchises and international players.
Pioneers innovations in match-ups, analytics, and fan engagement experiences.
Powerplay
Rules & Penalties
Phase in limited-overs cricket with prescribed fielding restrictions inside the 30-yard circle.
No-Ball
Rules & Penalties
Illegal delivery by the bowler, awarding an extra run and a free delivery to the batting side.
Wide Ball
Rules & Penalties
Delivery judged too wide or high for the batter to reach, awarding an extra run.
Free Hit
Rules & Penalties
Delivery following a front-foot no-ball where the batter cannot be dismissed except run out.
Leg ByeLB
Rules & Penalties
Runs scored when the ball hits the batter's body (not the bat) and a run is completed with umpire approval.
ByesB
Rules & Penalties
Runs scored when the ball passes the batter without contact and the wicketkeeper fails to stop it.
Short Run
Rules & Penalties
Occurs when a batter turns for another run without making good their crease, reducing the total by one.
Dead Ball
Rules & Penalties
State when play is paused and no runs or dismissals can occur until the umpire calls play.
Umpire's Call
Rules & Penalties
DRS outcome that upholds the on-field decision when technology shows marginal contact.
Wide Signal
Umpire Signals
Both arms extended horizontally indicating a delivery judged too wide.
No-Ball Signal
Umpire Signals
Right arm extended horizontally with palm downward to indicate a no-ball.
Bye Signal
Umpire Signals
One arm raised straight above the head to indicate byes.
Leg Bye Signal
Umpire Signals
Raising a hand and tapping the raised knee to confirm leg byes.
Out Signal
Umpire Signals
Index finger raised vertically to declare a batter dismissed.
Four Signal
Umpire Signals
Umpire waves one arm back and forth at chest height to award four runs.
Six Signal
Umpire Signals
Both arms lifted straight above the head to confirm six runs.
Review Signal
Umpire Signals
Making a square gesture with both hands to request third-umpire review.
Sight Screen
Equipment
Large plain backdrop placed behind the bowler's arm to provide a clear sighting background for the batter.
Cricket Bat
Equipment
Willow blade with cane handle used by batters to strike and defend deliveries.
Cricket Ball
Equipment
Hard cork and string core encased in stitched leather halves forming the standard cricket ball.
Stumps
Equipment
Set of three vertical wooden posts forming the wicket that the bowler aims to hit.
Bails
Equipment
Two small wooden pieces balanced atop the stumps that must be dislodged to effect most dismissals.
Batting Pads
Equipment
Protective leg guards worn by batters to shield shins and knees from impact.
Batting Gloves
Equipment
Padded gloves with finger splits that cushion the hands while gripping the bat.
Helmet
Equipment
Head protector with hard shell and grill that shields batters and close fielders from high-speed impacts.
Abdominal Guard
Equipment
Molded cup worn inside the trousers to protect the groin area from direct strikes.
Thigh Guard
Equipment
Curved foam pad strapped around the upper leg to absorb blows on the front thigh.
Arm Guard
Equipment
Lightweight guard strapped to the forearm to shield against rising deliveries striking the arm.
Chest Guard
Equipment
Foam and plastic panel worn under the shirt to protect the rib cage and chest against short-pitched blows.
Wicketkeeping Gloves
Equipment
Specialized gloves with webbing and deep padding that help the keeper catch fast or erratic balls.
Wicketkeeping Pads
Equipment
Lighter, more flexible pads tailored for keepers to move freely while protecting shins behind the stumps.
Helmet Grill
Equipment
Detachable metal faceguard attached to helmets to shield the face without restricting vision.
Scoreboard
Equipment
Display structure showing runs, wickets, overs, and match information for players and spectators.
Practice Net
Equipment
Enclosed netted lane that allows players to train batting or bowling safely without retrieving the ball far.
Nightwatchman
Match Context
Lower-order batter sent near stumps to shield top-order players from difficult late conditions.
Common in Tests when light fades or the ball reverses sharply at day's end.
Follow-on
Match Context
Option for the team bowling first in longer formats to make opponents bat again after a large deficit.
Used to press for victory before time expires but balanced against bowler fatigue.
DLS MethodDLS
Match Context
Mathematical formula that adjusts targets in limited-overs games after weather interruptions.
Officials input overs remaining and wickets lost to compute a revised par score.
Declaration
Match Context
When a captain voluntarily ends a team's innings to pursue a result in multi-day cricket.
Strategic timing considers lead size, remaining time, pitch wear, and weather forecasts.
Innings Break
Match Context
Official interval between innings allowing teams to rest, strategize, and switch roles.
In limited-overs cricket often lasts 10 minutes; in Tests includes lunch and tea intervals.
Drinks Break
Match Context
Short scheduled pause during sessions for hydration and tactical conversations.
Occurs midway through limited-overs innings and once per session in Tests under hot conditions.
Batting Collapse
Match Context
Rapid fall of multiple wickets causing a team's innings to unravel.
Often triggered by swing spells, spin bursts, or scoreboard pressure in chases.
Partnership
Match Context
Runs added by two batters together between dismissals, reflecting control of the innings.
Measured by commentators to highlight rebuilding phases or decisive stands.
Cricket Terminology Reference Table - Shots, Bowling Plans, Signals - Paji toolset