Category
TermAbbreviationCategoryDescriptionUsage & Notes
Dirty Air
General Concepts
Turbulent airflow coming off the car ahead that reduces downforce for the following car.
Drivers struggle to follow closely in dirty air because the front wing loses effectiveness.
Parc Fermé
General Concepts
Secure area and regulation period when cars are under FIA custody and only limited setup changes are allowed.
After qualifying the cars enter parc fermé, so teams must commit to their chosen setups.
Slipstream
General Concepts
Reduced aerodynamic drag experienced by a following car when it sits in the wake of the car ahead.
Teams sometimes sacrifice a car to give their teammate a slipstream on the long straights.
Apex
General Concepts
The innermost point of a corner that drivers aim to clip for the fastest racing line.
Missing the apex costs mid-corner speed and compromises the exit.
Racing Line
General Concepts
The fastest path through a corner or sequence that balances entry, apex, and exit speed.
Rubber from earlier sessions defines the racing line by the end of the weekend.
Track Limits
General Concepts
Regulation boundary defined by the painted white lines that cars must keep within while racing.
Repeatedly exceeding track limits results in warnings and time penalties.
Blue Flag
General Concepts
Signal shown to slower cars instructing them to let faster traffic lap without obstruction.
Ignoring blue flags can lead to a penalty for impeding.
Yellow Flag
General Concepts
Warning signal indicating danger ahead; drivers must slow down and be prepared to change direction.
Double yellow flags require a significant reduction in speed with no overtaking.
Safety CarSC
General Concepts
Official car that neutralises the race and leads the field at reduced speed during major incidents.
Teams often take a free pit stop when the safety car is deployed.
Virtual Safety CarVSC
General Concepts
Electronic race neutralisation that enforces a minimum sector time without bunching the field behind a safety car.
Drivers must keep their delta positive during a virtual safety car period.
Understeer
General Concepts
Handling trait where the front tyres lose grip first, causing the car to run wide through a corner.
Drivers combat understeer by adjusting front wing angle or brake balance.
Oversteer
General Concepts
Handling trait where the rear tyres lose grip first, rotating the car more than intended.
Drivers prefer a hint of oversteer for qualifying rotation but tame it for race stability.
Lock-Up
General Concepts
Moment when a tyre stops rotating under braking, causing a skid and often creating a flat spot.
Cold brakes increase the risk of a lock-up into the first corner.
Out Lap
Sessions & Laps
Lap immediately after leaving the pits before starting a flying lap or race stint.
Manage brake and tyre temperatures on the out lap to maximise grip for the timed lap.
Flying Lap
Sessions & Laps
High-speed timed lap set after a build-up lap, used in qualifying to record the fastest possible time.
Teams coordinate tow strategies so both drivers get clean air on their flying laps.
Cool-Down Lap
Sessions & Laps
Lap run at reduced speed after a push lap or race finish to cool tyres, brakes, and power unit.
Drivers pick up rubber on the cool-down lap to add weight for scrutineering if needed.
Formation Lap
Sessions & Laps
Lap before the race start where the field leaves the grid, warms tyres, and re-forms on the starting positions.
Drivers perform weaving and burnouts on the formation lap to build tyre temperature.
Reconnaissance Lap
Sessions & Laps
Lap or laps completed from the pit lane to the grid before the formation lap to check systems and track conditions.
Teams can complete multiple reconnaissance laps until the pit lane closes.
Free Practice 1FP1
Sessions & Laps
Opening practice session of the weekend, often used to gather baseline data and run rookie drivers.
Teams evaluate new aero packages during FP1 before committing to setups.
Free Practice 2FP2
Sessions & Laps
Second practice session, typically run in representative conditions for race simulations.
Long-run pace in FP2 gives the clearest picture of tyre behaviour.
Free Practice 3FP3
Sessions & Laps
Final practice session before qualifying, focused on short runs and setup fine-tuning.
FP3 is the final chance to test qualifying trim before parc fermé.
Qualifying
Sessions & Laps
Timed session that determines the starting grid through a three-phase knockout format.
Qualifying pace often highlights which teams extract the most from new tyres.
Q1Q1
Sessions & Laps
Opening segment of qualifying where the slowest five cars are eliminated.
Traffic management in Q1 is crucial on tight street circuits.
Q2Q2
Sessions & Laps
Middle segment of qualifying that decides the top ten shootout and eliminates five more drivers.
Drivers may run two sets of tyres in Q2 to ensure progression.
Q3Q3
Sessions & Laps
Final qualifying shootout where the remaining ten cars fight for pole position.
A slipstream can decide pole in Q3 on high-speed circuits.
Sprint
Sessions & Laps
Short race held on selected weekends that awards points and sets a separate result from the Grand Prix.
Teams balance risk in the sprint to avoid compromising the main race.
Sprint Shootout
Sessions & Laps
Short qualifying format held on sprint weekends to set the sprint starting order.
Each sprint shootout segment mandates a specific tyre compound.
Undercut
Race Strategy
Strategy where a driver pits earlier to use fresh tyres and gain time over a rival who stays out.
The undercut is powerful when tyre degradation is high and out-lap grip matters.
Overcut
Race Strategy
Strategy of staying on track longer to benefit from clear air or tyre offset once rivals have pitted.
The overcut works when the leading driver has strong tyre life and open track ahead.
Box, Box
Race Strategy
Radio instruction telling the driver to enter the pit lane at the end of the current lap.
Engineers repeat "box, box" to confirm the driver acknowledges the pit stop call.
Delta Time
Race Strategy
Minimum lap time reference a driver must adhere to during Safety Car or Virtual Safety Car conditions.
Drivers monitor the steering wheel display to keep the delta in the green zone.
Pit Window
Race Strategy
Planned lap range during which a team intends to pit based on tyre life, fuel load, and traffic.
A sudden safety car can close the pit window earlier than planned.
Offset Strategy
Race Strategy
Plan to run a different tyre compound sequence from rivals to create pace or life advantages at alternate phases.
Teams will split cars onto offset strategies to cover multiple scenarios.
Split Strategy
Race Strategy
Approach where a team runs its two cars on different race plans to hedge against uncertainty.
A split strategy lets one car gamble on a late safety car while the other plays safe.
One-Stop
Race Strategy
Race plan involving a single pit stop, relying on tyre management to stretch each stint.
A one-stop can succeed on circuits with low degradation and long pit lanes.
Two-Stop
Race Strategy
Race approach using two pit stops to keep tyres in a faster temperature and wear window.
High-degradation tracks like Barcelona often reward a committed two-stop.
Safety Car Pit Stop
Race Strategy
Pit stop taken while the safety car is deployed, costing less time relative to rivals who stay out.
Teams save a set of tyres in case a late safety car creates a free stop.
Alternate Tyre Strategy
Race Strategy
Using the mandatory second compound early to unlock strategic flexibility later in the race.
An alternate tyre strategy can help avoid getting stuck behind slower cars.
C-CompoundC1–C5
Tyres & Degradation
Pirelli designations for the five dry tyre constructions, from hardest C1 to softest C5.
FIA selects three C-compounds each weekend to become the hard, medium, and soft race tyres.
Hard TyreH
Tyres & Degradation
White-marked slick tyre that is the most durable option but offers the least peak grip.
Teams rely on the hard tyre for long defensive stints in hot conditions.
Medium TyreM
Tyres & Degradation
Yellow-marked slick that balances endurance with performance and is often the default race tyre.
Safety car restarts frequently see the field on medium tyres.
Soft TyreS
Tyres & Degradation
Red-marked slick that offers the highest grip but degrades faster than the harder options.
Soft tyres are ideal for qualifying or late-race attacks.
Slick Tyres
Tyres & Degradation
Tyres without grooves designed for dry conditions to maximise the contact patch and grip.
Drivers switch back to slicks once a damp track has dried enough for a racing line.
Graining
Tyres & Degradation
Surface wear pattern where rubber rolls into small pellets, reducing grip until the tyre cleans up.
Cold track temperatures or sliding in corners often trigger graining on the front tyres.
Blistering
Tyres & Degradation
Damage where the tyre surface overheats and bubbles, tearing away chunks of rubber.
Excess camber or aggressive setups can cause blistering on hot days.
Flat Spot
Tyres & Degradation
Patch worn flat on a tyre after a lock-up, creating vibration and reducing performance.
Severe flat spots can force an extra pit stop to change tyres.
Marbles
Tyres & Degradation
Bits of rubber torn from tyres that accumulate off the racing line and reduce grip if collected.
Drivers avoid overtaking off-line late in the race because marbles make the surface slippery.
Heat Cycle
Tyres & Degradation
Process of bringing a tyre up to temperature and letting it cool, which can change its characteristics for later use.
Scrubbed tyres have already been through a heat cycle to stabilise pressure.
Scrubbed Tyres
Tyres & Degradation
Tyres that have been lightly used to remove the release agent and stabilise pressures before serious running.
Teams often scrub tyres in practice so they are ready for the race start.
Tyre Blankets
Tyres & Degradation
Electric heating covers that pre-warm tyres to the mandated temperature before fitting on the car.
Teams manage blanket timing carefully to keep tyres in the working range without overheating.
MGU-KMGU-K
Car Systems
Motor generator unit - kinetic; harvests energy under braking and deploys electric power to the drivetrain.
Teams fine-tune MGU-K deployment maps to balance lap time and energy saving.
MGU-HMGU-H
Car Systems
Motor generator unit - heat; connected to the turbocharger to recover exhaust energy and manage turbo speed.
The MGU-H smooths turbo response by accelerating or braking the compressor shaft.
ERSERS
Car Systems
Collective term for the hybrid components that harvest and deploy electrical energy on an F1 car.
Drivers switch ERS modes to defend on straights or recharge during calmer laps.
Energy StoreES
Car Systems
High-voltage battery pack that stores harvested electrical energy for later deployment.
Energy store temperature management is critical on hot street circuits.
Internal Combustion EngineICE
Car Systems
Six-cylinder 1.6-litre turbocharged engine that forms the combustion core of the power unit.
Teams monitor ICE mileage to schedule component changes before reliability drops.
TurbochargerTC
Car Systems
Device driven by exhaust gases that compresses intake air to increase engine power.
Turbocharger temperatures are carefully managed to avoid power fade late in stints.
Control ElectronicsCE
Car Systems
Standardised electronic hardware that manages the hybrid systems, engine settings, and data logging.
Any issue with the control electronics can force a retirement despite a healthy engine.
Brake-By-WireBBW
Car Systems
Electronic control system that manages rear brake pressure and energy recovery balance instead of a direct hydraulic link.
Drivers tune brake-by-wire maps to keep pedal feel consistent as the hybrid system harvests energy.
Front Wing
Car Systems
Primary aerodynamic structure at the nose that generates downforce and directs airflow around the car.
Adjusting front wing flap angle is a quick way to change balance between sessions.
Rear Wing
Car Systems
Large aerodynamic wing mounted above the gearbox that provides the majority of rear downforce.
Teams swap rear wing levels to suit tracks with different straight-line demands.
Beam Wing
Car Systems
Secondary rear wing element mounted low between the endplates to seal the diffuser and add stability.
Teams trim the beam wing to cut drag on circuits with many straights.
Diffuser
Car Systems
Upswept section of the floor that accelerates airflow to create low pressure and rear downforce.
Damage to the diffuser can dramatically cut grip even if the wings remain intact.
Floor
Car Systems
Large aerodynamic surface under the car that generates ground-effect downforce through venturi tunnels.
Teams run ride-height sensors to prevent the floor from stalling over bumps.
Sidepod
Car Systems
Bodywork on either side of the cockpit housing radiators, cooling ducting, and aerodynamic surfaces.
Different sidepod shapes influence cooling efficiency and airflow to the rear.
Halo
Car Systems
Titanium structure surrounding the cockpit opening that deflects debris and protects the driver's head.
Several major crashes have proven the halo's lifesaving capability.
Survival Cell
Car Systems
Central carbon-fibre monocoque that houses the driver and fuel tank, designed to withstand extreme impacts.
The survival cell is tested with rigorous static and dynamic crash procedures each season.
Pushrod Suspension
Car Systems
Suspension design where a rod connected to the wheel hub pushes inboard springs and dampers mounted high in the chassis.
Many teams use pushrod front suspension to simplify packaging of steering components.
Pullrod Suspension
Car Systems
Suspension layout where the rod pulls downward on inboard elements mounted low in the chassis for a lower centre of gravity.
Several teams favour pullrod rear suspension to streamline airflow over the diffuser.
Brake Duct
Car Systems
Aerodynamic intake around the wheel that channels air to cool the brakes and condition airflow to the tyres.
Teams swap brake duct sizes depending on expected temperatures and stopping demands.
Purple Sector
Telemetry & Radio
Sector time coloured purple on timing screens to indicate the fastest split of the entire field.
Commentary will note when a driver goes purple in sector two during a qualifying run.
Green Sector
Telemetry & Radio
Timing colour indicating a driver's personal-best sector that is not the overall fastest.
Seeing a string of green sectors shows a driver is building pace lap by lap.
Yellow Sector
Telemetry & Radio
Timing colour that shows a sector slower than the driver's best, often due to traffic or mistakes.
Engineers investigate yellow sectors to pinpoint where pace was lost.
Lift and Coast
Telemetry & Radio
Technique where the driver releases the throttle earlier and coasts before braking to save fuel or manage temperatures.
Engineers call for lift and coast to avoid critical brake temperatures on street circuits.
Brake Magic
Telemetry & Radio
Mercedes term for an extreme brake bias and energy harvest mode used to warm front brakes and tyres on formation laps.
Accidentally leaving brake magic enabled on a restart can cause massive front brake lock-ups.
Telemetry Stream
Telemetry & Radio
Continuous transmission of sensor data from the car to the pit wall for monitoring in real time.
Teams flag anomalies in the telemetry stream to prevent failures before they occur.
Throttle Trace
Telemetry & Radio
Graph showing throttle pedal position over time, used to analyse driving style and car response.
Comparing throttle traces between teammates highlights who is earlier on power.
Brake Trace
Telemetry & Radio
Plot of brake pressure applied through a lap to study modulation, trail braking, and balance.
Brake traces help identify confidence issues when a driver lifts early into heavy braking zones.
Strat Mode
Telemetry & Radio
Preset engine and hybrid deployment maps selected from the steering wheel to adjust power output and efficiency.
Drivers switch strat modes between attack laps and energy-saving phases.
Drive-Through Penalty
Penalties
Penalty requiring the driver to enter pit lane without stopping, losing significant time relative to rivals.
A drive-through is typically issued for jump starts or repeated track limits violations.
Stop-Go Penalty
Penalties
Penalty where the driver stops at their pit box for a timed hold before rejoining the race.
A 10-second stop-go is one of the harshest in-race penalties short of disqualification.
Grid Penalty
Penalties
Pre-race sanction that moves a driver back a set number of grid places, often for power unit component usage.
Teams may take a full power unit change and start from the back when multiple grid penalties accumulate.
Time Penalty
Penalties
Fixed number of seconds added to a driver's race time or served at the next pit stop.
Five-second penalties are common for track limits or unsafe releases.
Reprimand
Penalties
Formal warning issued by the stewards that can contribute to further penalties if accumulated.
Three reprimands in a season, with at least two driving offences, trigger a ten-place grid drop.
Penalty Points
Penalties
Points added to a driver's FIA Super Licence for incidents; reaching twelve within twelve months triggers a race ban.
Drivers monitor penalty points closely to avoid missing a Grand Prix.
Black and White Flag
Penalties
Flag shown as a final warning for unsportsmanlike behaviour before further penalties are applied.
The stewards may wave the black and white flag for repeated weaving or track limits abuse.
Black Flag
Penalties
Signal that disqualifies a driver from the race and orders immediate return to the pits.
Ignoring a black flag can lead to further disciplinary action from the FIA.
Track Evolution
Weather & Track
Progressive build-up of rubber and temperature on the racing line that increases grip over a session or weekend.
Teams plan qualifying runs late to exploit peak track evolution and faster lap times.
Intermediate TyresINT
Weather & Track
Green-marked wet-weather tyre designed for light rain and drying conditions with shallow grooves.
Intermediates overheat quickly on a fully dry track, forcing drivers to pit for slicks.
Full Wet TyresWET
Weather & Track
Blue-marked wet tyre with deep grooves that can disperse large amounts of standing water.
Full wets are reserved for heavy standing water and reduced visibility conditions.
Crossover Point
Weather & Track
Moment when a drying track becomes quicker on slick tyres than on intermediates or wets.
Teams watch sector deltas to judge the crossover point for slick tyres.
Aquaplaning
Weather & Track
Loss of contact between tyre and track when a layer of water lifts the car, causing loss of control.
Drivers radio aquaplaning when full wets can no longer clear the standing water.
Damp Patch
Weather & Track
Lingering wet area on the circuit that dries slower than the racing line and can catch drivers out.
Qualifying laps on slicks can be ruined by a single damp patch off-line.
Track Temperature
Weather & Track
Temperature of the asphalt surface, crucial for tyre performance and degradation.
Teams monitor track temperature to choose starting tyre pressures.
Ambient Temperature
Weather & Track
Temperature of the surrounding air, affecting engine cooling and tyre warm-up.
Cool ambient conditions make it harder to keep tyres in their operating window.
Wind Direction
Weather & Track
Orientation of the wind across the circuit, influencing braking points and cornering balance.
A sudden headwind can allow drivers to brake later into turn one.
F1 Terminology Reference Table - Cars, Tyres, Strategy & Sessions - Paji toolset