MLB Terminology Reference Table
Decode modern baseball language with clear explanations for stats, strategies, and roster moves.
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| Term | Abbreviation | Category | Description | Usage & Notes |
|---|---|---|---|---|
| Arizona Diamondbacks | ARI | Teams & Nicknames | National League West franchise (est. 1998) playing home games at Chase Field in Phoenix, Arizona. | Common nicknames: D-backs and Snakes. Scoreboards list them as ARI. |
| Colorado Rockies | COL | Teams & Nicknames | National League West franchise (est. 1993) playing home games at Coors Field in Denver, Colorado. | Common nicknames: Rox and Rockies. Scoreboards list them as COL. |
| Los Angeles Dodgers | LAD | Teams & Nicknames | National League West franchise (est. 1883) playing home games at Dodger Stadium in Los Angeles, California. | Common nicknames: Dodgers and Boys in Blue. Scoreboards list them as LAD. |
| San Diego Padres | SD | Teams & Nicknames | National League West franchise (est. 1969) playing home games at Petco Park in San Diego, California. | Common nicknames: Pads and Friars. Scoreboards list them as SD. |
| San Francisco Giants | SF | Teams & Nicknames | National League West franchise (est. 1883) playing home games at Oracle Park in San Francisco, California. | Common nicknames: Giants and Orange and Black. Scoreboards list them as SF. |
| Atlanta Braves | ATL | Teams & Nicknames | National League East franchise (est. 1876) playing home games at Truist Park in Cumberland, Georgia. | Common nicknames: Braves and Bravos. Scoreboards list them as ATL. |
| Miami Marlins | MIA | Teams & Nicknames | National League East franchise (est. 1993) playing home games at loanDepot park in Miami, Florida. | Common nicknames: Marlins and Fish. Scoreboards list them as MIA. |
| New York Mets | NYM | Teams & Nicknames | National League East franchise (est. 1962) playing home games at Citi Field in Queens, New York. | Common nicknames: Mets and Amazin's. Scoreboards list them as NYM. |
| Philadelphia Phillies | PHI | Teams & Nicknames | National League East franchise (est. 1883) playing home games at Citizens Bank Park in Philadelphia, Pennsylvania. | Common nicknames: Phillies and Fightin' Phils. Scoreboards list them as PHI. |
| Washington Nationals | WSH | Teams & Nicknames | National League East franchise (est. 1969) playing home games at Nationals Park in Washington, DC. | Common nicknames: Nats and Nationals. Scoreboards list them as WSH. |
| Chicago Cubs | CHC | Teams & Nicknames | National League Central franchise (est. 1876) playing home games at Wrigley Field in Chicago, Illinois. | Common nicknames: Cubbies and North Siders. Scoreboards list them as CHC. |
| Cincinnati Reds | CIN | Teams & Nicknames | National League Central franchise (est. 1882) playing home games at Great American Ball Park in Cincinnati, Ohio. | Common nicknames: Reds and Big Red Machine. Scoreboards list them as CIN. |
| Milwaukee Brewers | MIL | Teams & Nicknames | National League Central franchise (est. 1969) playing home games at American Family Field in Milwaukee, Wisconsin. | Common nicknames: Crew and Brew Crew. Scoreboards list them as MIL. |
| Pittsburgh Pirates | PIT | Teams & Nicknames | National League Central franchise (est. 1882) playing home games at PNC Park in Pittsburgh, Pennsylvania. | Common nicknames: Pirates and Bucs. Scoreboards list them as PIT. |
| St. Louis Cardinals | STL | Teams & Nicknames | National League Central franchise (est. 1882) playing home games at Busch Stadium in St. Louis, Missouri. | Common nicknames: Cards and Redbirds. Scoreboards list them as STL. |
| Baltimore Orioles | BAL | Teams & Nicknames | American League East franchise (est. 1954) playing home games at Oriole Park at Camden Yards in Baltimore, Maryland. | Common nicknames: O's and Birdland. Scoreboards list them as BAL. |
| Boston Red Sox | BOS | Teams & Nicknames | American League East franchise (est. 1901) playing home games at Fenway Park in Boston, Massachusetts. | Common nicknames: Red Sox and BoSox. Scoreboards list them as BOS. |
| New York Yankees | NYY | Teams & Nicknames | American League East franchise (est. 1901) playing home games at Yankee Stadium in Bronx, New York. | Common nicknames: Yankees and Bronx Bombers. Scoreboards list them as NYY. |
| Tampa Bay Rays | TB | Teams & Nicknames | American League East franchise (est. 1998) playing home games at Tropicana Field in St. Petersburg, Florida. | Common nicknames: Rays and Devil Rays. Scoreboards list them as TB. |
| Toronto Blue Jays | TOR | Teams & Nicknames | American League East franchise (est. 1977) playing home games at Rogers Centre in Toronto, Ontario. | Common nicknames: Blue Jays and Jays. Scoreboards list them as TOR. |
| Chicago White Sox | CWS | Teams & Nicknames | American League Central franchise (est. 1901) playing home games at Guaranteed Rate Field in Chicago, Illinois. | Common nicknames: White Sox and South Siders. Scoreboards list them as CWS. |
| Cleveland Guardians | CLE | Teams & Nicknames | American League Central franchise (est. 1901) playing home games at Progressive Field in Cleveland, Ohio. | Common nicknames: Guardians and Guards. Scoreboards list them as CLE. |
| Detroit Tigers | DET | Teams & Nicknames | American League Central franchise (est. 1901) playing home games at Comerica Park in Detroit, Michigan. | Common nicknames: Tigers and Motor City Kitties. Scoreboards list them as DET. |
| Kansas City Royals | KC | Teams & Nicknames | American League Central franchise (est. 1969) playing home games at Kauffman Stadium in Kansas City, Missouri. | Common nicknames: Royals and Boys in Blue. Scoreboards list them as KC. |
| Minnesota Twins | MIN | Teams & Nicknames | American League Central franchise (est. 1901) playing home games at Target Field in Minneapolis, Minnesota. | Common nicknames: Twins and Twinkies. Scoreboards list them as MIN. |
| Houston Astros | HOU | Teams & Nicknames | American League West franchise (est. 1962) playing home games at Minute Maid Park in Houston, Texas. | Common nicknames: Astros and Stros. Scoreboards list them as HOU. |
| Los Angeles Angels | LAA | Teams & Nicknames | American League West franchise (est. 1961) playing home games at Angel Stadium in Anaheim, California. | Common nicknames: Angels and Halos. Scoreboards list them as LAA. |
| Oakland Athletics | OAK | Teams & Nicknames | American League West franchise (est. 1901) playing home games at Oakland Coliseum in Oakland, California. | Common nicknames: A's and Green and Gold. Scoreboards list them as OAK. |
| Seattle Mariners | SEA | Teams & Nicknames | American League West franchise (est. 1977) playing home games at T-Mobile Park in Seattle, Washington. | Common nicknames: Mariners and M's. Scoreboards list them as SEA. |
| Texas Rangers | TEX | Teams & Nicknames | American League West franchise (est. 1961) playing home games at Globe Life Field in Arlington, Texas. | Common nicknames: Rangers and Lone Star Nine. Scoreboards list them as TEX. |
| Launch Angle | — | Hitting Concepts | Vertical angle at which the ball leaves the bat relative to the ground. | Optimizing launch angle helps produce line drives and home runs. |
| Exit Velocity | EV | Hitting Concepts | Speed of the baseball as it leaves the bat, typically measured in miles per hour. | Higher exit velocity correlates with stronger contact and better offensive outcomes. |
| Barrel | — | Hitting Concepts | Statcast classification for batted balls with optimal exit velocity and launch angle combinations. | Barrel rate is a shorthand for how often a hitter produces elite contact. |
| Hard-Hit Rate | — | Hitting Concepts | Percentage of batted balls struck at 95 miles per hour or harder. | Highlights hitters who consistently drive the ball with authority. |
| Bat Speed | — | Hitting Concepts | The rate at which the bat travels through the hitting zone, often tracked by motion sensors. | Faster bat speed allows hitters to wait longer and still drive the ball with power. |
| Sweet Spot Percentage | — | Hitting Concepts | Share of batted balls hit with a launch angle between 8 and 32 degrees, the most productive window. | Complements exit velocity by identifying hitters who live in the best contact window. |
| Line Drive | — | Hitting Concepts | Batted ball hit on a relatively low, straight trajectory with minimal arc. | Produces the highest batting average of any batted-ball type. |
| Fly Ball | — | Hitting Concepts | Batted ball hit on an upward trajectory that stays in the air for an extended time. | Fly-ball hitters often trade batting average for slugging potential. |
| Ground Ball | — | Hitting Concepts | Batted ball that strikes the ground quickly and stays on the infield surface. | Ground-ball-heavy hitters rely on speed and finding holes rather than power. |
| Pull Hitter | — | Hitting Concepts | Batter who most often hits the ball to the side of the field corresponding to his pull hand. | Pull hitters face defensive shifts but can generate power by turning on pitches. |
| Opposite-Field Hitter | — | Hitting Concepts | Batter who frequently drives the ball to the field opposite his pull side. | Opposite-field approach counters shifts and indicates strong plate coverage. |
| Spray Chart | — | Hitting Concepts | Visual plot showing where a hitter's batted balls land across the field. | Coaches study spray charts to design defensive positioning and identify tendencies. |
| Plate Discipline | — | Hitting Concepts | A hitter's ability to distinguish strikes from balls and choose which pitches to swing at. | Strong plate discipline leads to more walks, fewer chases, and better counts. |
| Chase Rate | — | Hitting Concepts | Percentage of swings at pitches located outside the strike zone. | Lower chase rates signify patience and sharpen on-base skills. |
| Contact Rate | — | Hitting Concepts | Percentage of swings that result in the batter making contact with the ball. | High contact rates reduce strikeouts and sustain table-setting hitters. |
| Situational Hitting | — | Hitting Concepts | Approach focused on advancing runners or producing the needed result rather than personal stats. | Includes executing sacrifice flies, hitting behind the runner, or shortening the swing with two strikes. |
| Four-Seam Fastball | — | Pitching Approaches | Straightest and firmest fastball gripped across the seams to create backspin and ride. | Primary pitch for many starters and relievers to establish counts and elevate for strikeouts. |
| Two-Seam Fastball | — | Pitching Approaches | Fastball gripped along the seams that features arm-side movement and sink. | Generates ground balls and weak contact when located down in the zone. |
| Sinker | — | Pitching Approaches | Hard fastball variant with heavy downward movement designed to induce grounders. | Effective when started at the knees and allowed to dive below barrels. |
| Cutter | — | Pitching Approaches | Fastball with late glove-side movement that breaks bats and misses barrels. | Mariano Rivera popularized the pitch as a late-inning weapon against both handednesses. |
| Slider | — | Pitching Approaches | Breaking ball thrown with tight spin that sweeps laterally with some depth. | Used as a chase pitch when buried or as a backdoor strike when started off the plate. |
| Curveball | — | Pitching Approaches | Arcing breaking ball with significant top-spin that causes sharp downward break. | Effective when tunneled off fastballs to disrupt timing and eye level. |
| Changeup | — | Pitching Approaches | Off-speed pitch thrown with fastball arm action to disrupt timing with reduced velocity. | Most effective fading away from opposite-handed hitters to induce weak contact. |
| Splitter | — | Pitching Approaches | Pitch gripped between the index and middle fingers that drops sharply late. | Works as a strikeout pitch when tunneled off the fastball due to late tumble. |
| Knuckleball | — | Pitching Approaches | Slow pitch thrown with minimal spin that dances unpredictably through the air. | Requires a specialized catcher and can neutralize power lineups when commanded. |
| Spin Rate | RPM | Pitching Approaches | Revolutions per minute generated on a pitch, influencing movement and perceived rise or drop. | Higher spin boosts hop on fastballs and sharpens breaking pitches when paired with proper axis. |
| Pitch Tunneling | — | Pitching Approaches | Designing pitch sequences so multiple offerings share the same early trajectory before diverging late. | Enhances deception, making fastballs and breaking balls harder to distinguish for hitters. |
| Pitch Count | — | Pitching Approaches | Total number of pitches thrown by a pitcher in an outing or over a season. | Teams monitor pitch counts to manage fatigue, injury risk, and bullpen planning. |
| Walks plus Hits per Inning Pitched | WHIP | Pitching Approaches | Measures how many baserunners a pitcher allows per inning via walks and hits. | Lower WHIP indicates better command and fewer baserunners against the pitcher. |
| Opener Strategy | — | Pitching Approaches | Deploying a reliever to start the game for one or two innings before handing the ball to a bulk pitcher. | Helps teams manage matchups at the top of the order and protect young starters. |
| Infield Shift | — | Defensive Alignments | Adjusting infielders toward one side of the field based on a hitter's tendencies. | Teams deploy a shift to cut off hard grounders; new rules now limit extreme positioning. |
| Double-Play Depth | — | Defensive Alignments | Infielders position themselves slightly closer to second base to turn double plays more quickly. | Common when there's a runner on first with fewer than two outs and a ground-ball pitcher on the mound. |
| Infield In | — | Defensive Alignments | Moving all infielders closer to home plate to cut down a runner trying to score. | Used with a runner on third and fewer than two outs in late-inning, one-run situations. |
| Corners In | — | Defensive Alignments | First and third basemen charge closer to home plate to defend against a bunt or squeeze play. | Triggered when the batter is a good bunter or the situation suggests a squeeze attempt. |
| No-Doubles Defense | — | Defensive Alignments | Outfielders play deeper and corner infielders guard the lines to prevent extra-base hits. | Common in late innings when protecting a narrow lead and the tying run is on base. |
| Wheel Play | — | Defensive Alignments | Third baseman charges the bunt while shortstop covers third and first baseman crashes with second covering first. | Used to defend against squeeze bunts with a runner on third and one out or fewer. |
| Cutoff Man | — | Defensive Alignments | Infielder who positions himself between the outfielder and the target base to redirect a throw. | Keeps throws on line and allows defenses to adjust the target once the play develops. |
| Relay Throw | — | Defensive Alignments | A two-step throw from the outfield to an infielder and onward to a base to retire a runner. | Critical on deep hits when the outfielder cannot reach the target base with one throw. |
| Tag Play | — | Defensive Alignments | Defensive action of touching a runner with the ball or glove while holding the ball to record an out. | Essential on steals, rundowns, and plays at the plate where force plays do not apply. |
| Rundown | — | Defensive Alignments | Fielders trap a runner between bases, exchanging throws until he is tagged out or escapes. | Requires short, controlled throws and decisive tags to avoid errors that allow advancement. |
| Outfield Assist | — | Defensive Alignments | When an outfielder throws to a base or home plate to retire an advancing runner. | Highlights strong outfield arms and accurate throws that change innings. |
| Pitch Framing | — | Defensive Alignments | Catcher's subtle glove movements that present borderline pitches as strikes to the umpire. | Analytics now quantify framing value, influencing catcher evaluations and playing time. |
| Small Ball | — | Game Strategy | Offensive approach focused on bunting, stealing, and advancing runners one base at a time. | Used when teams value a single run, often in tight games or pitcher duels. |
| Hit and Run | — | Game Strategy | The runner breaks for the next base as the batter swings to put the ball in play behind them. | Designed to stay out of double plays and open gaps by moving infielders. |
| Squeeze Play | — | Game Strategy | Runner on third breaks for home as the batter bunts, aiming to score before the defense can field the ball. | High-risk move often reserved for late innings when a single run is vital. |
| Safety Squeeze | — | Game Strategy | Variation of the squeeze where the runner waits to break from third until the batter deadens the bunt. | Employed when managers want insurance the ball is down before sending the runner. |
| Sacrifice Bunt | — | Game Strategy | Batter bunts the ball intending to be thrown out while advancing a baserunner into scoring position. | Most common with a light-hitting pitcher or late in tie games to play for a single run. |
| Double Switch | — | Game Strategy | National League tactic where a manager substitutes a pitcher and position player simultaneously to reorder the batting lineup. | Keeps a reliever out of the imminent batter's box and maximizes matchup flexibility late in games. |
| Bullpen Day | — | Game Strategy | Game planned around multiple relievers covering all innings instead of a traditional starter. | Used to manage workloads during congested schedules or when a rotation spot lacks a healthy starter. |
| Platoon Advantage | — | Game Strategy | Strategy of aligning hitters and pitchers to exploit favorable left-right matchups. | Managers rotate platoon partners to keep hitters fresh and press the advantage late in games. |
| Intentional Walk Strategy | — | Game Strategy | Choosing to award first base to a hitter to create a force play, set up a double play, or face a weaker matchup. | Managers weigh game state, base occupancy, and the on-deck hitter before issuing the four-finger signal. |
| Batting Average | AVG | Advanced Stats | Ratio of a hitter's hits to official at-bats. | Long-time standard for measuring contact ability, though it ignores walks and power. |
| On-Base Percentage | OBP | Advanced Stats | Measures how often a batter reaches base via hit, walk, or hit-by-pitch per plate appearance. | Rewards players who work counts and reach base beyond pure hitting average. |
| Slugging Percentage | SLG | Advanced Stats | Total bases divided by at-bats, weighting extra-base hits more heavily than singles. | Combined with OBP to gauge overall offensive production. |
| On-base Plus Slugging | OPS | Advanced Stats | Sum of on-base percentage and slugging percentage as a quick measure of overall offense. | Useful shorthand for comparing hitters across eras, though it values all components equally. |
| OPS Plus | OPS+ | Advanced Stats | Normalizes OPS for league and park factors, centering 100 as league average. | Values above 100 indicate above-average production while below 100 signals below-average hitters. |
| Weighted On-base Average | wOBA | Advanced Stats | Assigns run-value weights to different outcomes to better capture offensive contribution per plate appearance. | Core component of advanced metrics like wRC+ and more predictive than OPS alone. |
| Weighted Runs Created Plus | wRC+ | Advanced Stats | Adjusts weighted runs created for league and park, scaling 100 as average offensive output. | Preferred stat for comparing hitters across environments because it weights events and context. |
| Wins Above Replacement | WAR | Advanced Stats | Comprehensive metric estimating how many wins a player adds compared to a replacement-level player. | Used to compare overall value across positions; different providers publish slightly different WAR formulas. |
| Batting Average on Balls in Play | BABIP | Advanced Stats | Batting average calculated only on balls hit into the field of play, excluding home runs and strikeouts. | Highlights luck and defense behind outcomes; extreme BABIP swings often regress toward career norms. |
| Earned Run Average | ERA | Advanced Stats | Average number of earned runs a pitcher allows per nine innings pitched. | Traditional pitching barometer, though influenced by defense and scoring decisions. |
| Fielding Independent Pitching | FIP | Advanced Stats | Estimates pitcher performance based on strikeouts, walks, hit batters, and home runs, removing defensive impact. | Better predictor of future ERA than past ERA because it focuses on outcomes pitchers control. |
| Strikeout Rate | K% | Advanced Stats | Percentage of batters faced that a pitcher strikes out, or of plate appearances a hitter ends in strikeouts. | High strikeout rates limit balls in play and are prized for both pitchers and hitters' evaluation. |
| Walk Rate | BB% | Advanced Stats | Percentage of plate appearances that result in a walk, for either pitchers or hitters. | Low walk rates signal pitcher control, while high rates reflect hitter patience. |
| Strikeout-to-Walk Ratio | K/BB | Advanced Stats | Ratio comparing strikeouts to walks, illustrating command and dominance. | Higher ratios mean pitchers avoid free passes while missing bats at elite rates. |
| Quality Start | QS | Advanced Stats | Start in which a pitcher works at least six innings and allows three earned runs or fewer. | Serves as a baseline for dependable outings, though it does not account for bullpen leverage or dominance. |
| Left on Base Percentage | LOB% | Advanced Stats | Share of baserunners a pitcher strands on base without allowing them to score. | Extreme strand rates tend to regress and help evaluate whether ERA aligns with peripherals. |
| Save | SV | Advanced Stats | Credited to a relief pitcher who finishes a game for the winning team under specific leverage conditions. | Traditional measure for closers, though modern analysis also weighs leverage index and strikeout skills. |
| Infield Fly Rule | — | Rules & Regulations | Declares the batter out on a fair infield pop-up with runners on base and fewer than two outs to prevent easy double plays. | Umpires call "Infield Fly, batter's out" while the ball is in the air; runners may advance at their own risk. |
| Pitch Clock | — | Rules & Regulations | Limits the time pitchers and batters can take between pitches to improve pace of play. | Violations add a ball to the count for pitchers or a strike for hitters if they are not ready in time. |
| Balk | — | Rules & Regulations | Illegal pitching movement with runners on base that deceives the runner, resulting in all runners advancing one base. | Common balk calls include failing to come set, flinching during the stretch, or faking a throw to first without stepping off. |
| Designated Hitter Rule | DH | Rules & Regulations | Allows teams to bat a designated hitter in place of the pitcher without forfeiting the pitcher's defensive role. | Adopted universally in 2022, the DH boosts offense and extends careers for limited-fielding sluggers. |
| Three-Batter Minimum | — | Rules & Regulations | Requires relief pitchers to face at least three batters or finish an inning before being replaced, barring injury. | Introduced to curb excessive matchup pitching changes and speed up late innings. |
| Challenge System | — | Rules & Regulations | Allows managers a limited number of video review challenges to overturn umpire calls on the field. | Each club starts with one challenge per game and retains it if the call is overturned. |
| Obstruction | — | Rules & Regulations | When a fielder without the ball impedes a runner's progress, the runner is awarded the base they would have reached. | Often occurs on rundowns or when catchers block the plate without possession under updated safety rules. |
| Batter Interference | — | Rules & Regulations | When the batter hinders the catcher or fielder during a play, resulting in the batter being called out and runners returning. | Includes stepping outside the batter's box on a steal attempt or contacting the catcher on a throw. |
| Force-Play Slide Rule | — | Rules & Regulations | Requires runners to make a bona fide slide on force plays to protect fielders and avoid malicious takeout attempts. | Established after the 2016 Chase Utley incident, violations result in both runner and batter-runner being called out. |
| Extra-Innings Runner | — | Rules & Regulations | Rule placing the previous inning's last batter as a runner on second base to start each extra inning. | Adopted to reduce marathon games and bullpen strain, especially during the regular season. |
| Active Roster | — | Roster Management | Group of 26 players eligible to play in a major league game during the regular season. | Clubs shuffle the active roster daily to balance bullpen coverage, bench bats, and matchups. |
| 40-Man Roster | — | Roster Management | Club's protected list of players eligible for the major league, including those optioned to the minors. | Teams must add prospects to the 40-man roster to shield them from the Rule 5 Draft. |
| Option Year | — | Roster Management | Season in which a 40-man player can be moved between the majors and minors without clearing waivers. | A player typically has three option years; exhausting them requires clearing waivers before another demotion. |
| Injured List | IL | Roster Management | Roster designation removing an injured player from the active roster for 10, 15, or 60 days. | Players on the 60-day IL free a 40-man spot, while shorter stints keep the club from playing short-handed. |
| Designated for Assignment | DFA | Roster Management | Transaction giving a team seven days to trade, waive, or release a player while freeing a roster spot. | Common when a team needs to add a new acquisition or activate a player returning from the injured list. |
| Service Time | — | Roster Management | Accumulated days a player spends on the major league roster or injured list, impacting pay and free agency. | Teams sometimes option players late in the season to manage service time milestones and arbitration clocks. |
| Arbitration Eligibility | — | Roster Management | Status allowing players with three-plus years of service (or Super Two) to have salaries decided by arbitration. | Clubs and players exchange salary figures before a hearing if they cannot agree on a contract. |
| Super Two | — | Roster Management | Designation for players with at least two years of service and in the top 22% of time among that class, granting early arbitration. | Super Two status often delays promotions as teams attempt to avoid adding an extra year of arbitration. |
| Non-Roster Invitee | NRI | Roster Management | Player not on the 40-man roster who is invited to major league spring training camp. | NRIs can win roster spots with strong camps or serve as depth options kept in Triple-A. |
| Waiver Claim | — | Roster Management | Process by which a team acquires a player placed on waivers by another club, assuming his contract. | Claim priority is determined by reverse standings early in the season and by league record after July 1. |
| Taxi Squad | — | Roster Management | Group of extra players traveling with the team who can be activated quickly in case of injury or illness. | Became prominent during travel restrictions and remains useful for doubleheaders or emergency coverage. |