Tennis Terminology Reference Table
Learn essential tennis lingo from scoring quirks to equipment, playing styles, major tours, and player entry rules.
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| Term | Abbreviation | Category | Description | Usage & Notes |
|---|---|---|---|---|
| Love | 0 | Scoring & Match Terms | Score of zero points within the current game. | Called for either server or returner until they win their first point of the game. |
| Fifteen | 15 | Scoring & Match Terms | Score awarded after winning the first point in a game. | Chair umpires announce "Fifteen-Love" or "Love-Fifteen" depending on who earned the point. |
| Thirty | 30 | Scoring & Match Terms | Score reached after a player wins two points in the same game. | A 30-30 scoreline is commonly called "thirty-all" to signal the tie. |
| Forty | 40 | Scoring & Match Terms | Score earned after winning three points in a game, usually one away from closing it. | If both players reach forty, the score is reset to deuce. |
| Deuce | — | Scoring & Match Terms | Score of 40-40 where players must win two consecutive points to secure the game. | Signals the start of an advantage battle until someone wins two in a row. |
| Advantage | Ad | Scoring & Match Terms | Point won immediately after deuce that places a player one point from taking the game. | Announced as "Ad-In" for the server or "Ad-Out" for the returner to show who leads. |
| Break Point | BP | Scoring & Match Terms | Game point where the returner can win the game and break the opponent's serve. | Conversion percentage is a vital stat referenced to evaluate return performance. |
| Game Point | GP | Scoring & Match Terms | Situation in which the server or returner needs one more point to win the game. | Announcers specify "Game point, Djokovic" to highlight the player serving for the game. |
| Set Point | SP | Scoring & Match Terms | Point that, if won, secures the current set for the player or team. | Broadcast graphics often show set point count to underline scoreboard pressure. |
| Match Point | MP | Scoring & Match Terms | Point that, if converted, wins the entire match. | Fans remember players saving or taking multiple match points in classic encounters. |
| Tiebreak | TB | Scoring & Match Terms | Deciding game played when a set reaches 6-6, typically to seven points with a two-point margin. | Players change ends every six points during a traditional tiebreak. |
| Super Tiebreak | STB | Scoring & Match Terms | Extended tiebreak played to ten points (win by two) often used instead of a final set. | Doubles events on tour frequently use a super tiebreak in lieu of a third set. |
| No-Ad Scoring | — | Scoring & Match Terms | Format where games are decided at deuce by a single deciding point instead of advantage play. | College tennis and events like World TeamTennis employ no-ad scoring to keep matches shorter. |
| Golden Point | — | Scoring & Match Terms | Single deciding point played at deuce under no-ad scoring rules. | Returners usually choose to receive from the side that favors their stronger return on the golden point. |
| Bagel | — | Scoring & Match Terms | Slang for winning a set 6-0, resembling the shape of a bagel. | Commentators note a bagel to highlight dominant stretches or one-sided sets. |
| Double Bagel | — | Scoring & Match Terms | Slang describing a match won by identical 6-0 sets. | Rare on tour, a double bagel underscores a massive mismatch in level. |
| Forehand | FH | Shot Techniques | Stroke hit with the palm-facing side of the racket on the player's dominant wing. | Players run around their backhand to strike aggressive inside-out forehands that dictate rallies. |
| Backhand | BH | Shot Techniques | Groundstroke struck with the back of the hand leading, executed with one or two hands. | Players mix topspin, slice, and flat backhands to change height and tempo mid-rally. |
| Serve | — | Shot Techniques | Point-opening shot delivered overhead from behind the baseline with two attempts allowed. | Servers vary placement and spin to exploit opponents' return patterns and court position. |
| Flat Serve | — | Shot Techniques | Serve struck with minimal spin to maximize speed and penetrate through the court. | Commonly deployed on first serves to hit aces or force weak blocks. |
| Slice Serve | — | Shot Techniques | Serve brushed across the ball to impart sidespin that drags the bounce away from the returner. | Especially effective from the ad court on deuce points to pull opponents off the court. |
| Kick Serve | — | Shot Techniques | Serve struck with heavy topspin so the bounce jumps high above the opponent's strike zone. | Players target the backhand shoulder to push returners back and lower double-fault risk. |
| Underarm Serve | — | Shot Techniques | Serve hit with an underhand motion, keeping the toss low to catch returners positioned far back. | Nick Kyrgios popularized it in the modern era when opponents retreated meters behind the baseline. |
| Return of Serve | — | Shot Techniques | Shot used to respond to the serve, often dictating momentum by neutralizing the server's advantage. | Strong returners attack second serves and block back first serves to start rallies on their terms. |
| Volley | — | Shot Techniques | Shot contacted before the bounce, typically near the net, to finish points quickly. | A compact swing and firm wrist keep the volley punching through without floating long. |
| Half Volley | — | Shot Techniques | Shot taken immediately after the bounce before the ball rises, requiring precise timing and low stance. | Often used when opponents dip passing shots at the feet of an approaching player. |
| Drop Shot | — | Shot Techniques | Softly played shot that barely clears the net and dies quickly to draw opponents forward. | Most effective when disguised with identical preparation to a driving groundstroke. |
| Lob | — | Shot Techniques | High-arching shot struck over an opponent's head, used defensively or to pass a net player. | Topspin lobs dip sharply while defensive lobs buy time to recover positioning. |
| Passing Shot | — | Shot Techniques | Groundstroke aimed past a net-rushing opponent to prevent them from finishing the point. | Often struck crosscourt for more net clearance, though the down-the-line pass stays a key option. |
| Approach Shot | — | Shot Techniques | Aggressive groundstroke struck while advancing toward the net to set up the next volley. | Best struck deep with pace or slice to stay low and force a defensive passing attempt. |
| Crosscourt Shot | — | Shot Techniques | Stroke hit diagonally across the court, offering more net clearance and margin than a straight shot. | Crosscourt exchanges are the default pattern until a player redirects down the line. |
| Down the Line | DTL | Shot Techniques | Shot hit along the sideline parallel to the court's length, offering a direct winner opportunity. | Players change direction down the line to surprise opponents expecting another crosscourt shot. |
| Serve and Volley | S&V | Strategy & Tactics | Strategy where the server rushes the net immediately after serving to finish points with volleys or smashes. | Works best on fast courts and against opponents with weaker passing shots or returns. |
| Baseline Rallying | — | Strategy & Tactics | Style focused on exchanging heavy groundstrokes from the baseline to control depth and wear down opponents. | Common on clay and slow hard courts where patience and rally tolerance are rewarded. |
| Counterpuncher | — | Strategy & Tactics | Player archetype that absorbs pace, extends rallies, and converts defense into offense through precision. | Novak Djokovic and Simona Halep exemplify counterpunchers who rely on consistency and depth. |
| Aggressive Baseliner | — | Strategy & Tactics | Tactical identity built on taking the ball early from the baseline to dictate with pace and angle. | Players like Serena Williams or Jannik Sinner apply constant pressure by stepping inside the court. |
| Serve Plus One | — | Strategy & Tactics | Pattern where the server plans the immediate next shot after the serve to seize control. | Servers often hit a forehand inside-out as the plus-one ball to keep pressure on the returner. |
| Percentage Tennis | — | Strategy & Tactics | Approach emphasizing safe targets, crosscourt rallies, and shot selection that minimizes unforced errors. | Often taught in junior development to build consistency before layering aggressive patterns. |
| Chip and Charge | — | Strategy & Tactics | Tactic where the returner slices the ball low and immediately attacks the net to pressure the server. | Used to disrupt big servers by rushing their first volley and taking time away. |
| Pattern Construction | — | Strategy & Tactics | Deliberate sequence of shots designed to expose an opponent's weakness and create a finishing opportunity. | Coaches chart patterns such as backhand crosscourt followed by forehand down the line to rehearse match plans. |
| Let | — | Rules & Officiating | Call that stops the point and orders a replay, most commonly when a serve clips the net and still lands in. | Chair umpires announce "Let"; players may request one if outside interference such as a stray ball occurs. |
| Foot Fault | — | Rules & Officiating | Serving violation where the server steps on or over the baseline before striking the ball. | Line umpires or electronic systems monitor feet positioning, and repeated faults can draw further penalties. |
| Double Fault | DF | Rules & Officiating | Loss of the point because both the first and second serves fail to land in play. | Commentators track double-fault counts to illustrate serving pressure, especially on crucial points. |
| Time Violation | — | Rules & Officiating | Penalty issued when a player exceeds the allotted time between points, set changes, or medical treatments. | First time results in a warning; subsequent offenses cost a serve or point depending on the situation. |
| Code Violation | — | Rules & Officiating | Disciplinary warning issued for misconduct such as racket abuse, verbal obscenity, or illegal coaching. | Escalates from warning to point penalty, then game penalty, and may ultimately lead to default. |
| Hindrance | — | Rules & Officiating | Rule covering situations where a player deliberately or accidentally distracts the opponent during the point. | If deemed deliberate, the point is awarded to the opponent; accidental hindrance leads to a let. |
| Medical Timeout | MTO | Rules & Officiating | Regulated break allowing on-court treatment for an acute medical issue, limited in frequency and duration. | Players receive up to three minutes of treatment after evaluation, with additional penalty if abused. |
| Toilet Break | — | Rules & Officiating | Limited number of breaks allowed for restroom use, typically one per match with strict time monitoring. | Leaving beyond the allotted minutes can trigger a time violation or code violation. |
| On-Court Coaching | — | Rules & Officiating | Guidelines determining when coaches may communicate with players during matches, differing by tour and event. | The WTA allows hand signals and verbal coaching at designated times, while Grand Slams traditionally ban constant coaching. |
| Video Review | — | Rules & Officiating | Technology-assisted system that allows players to challenge line calls through replay, such as Hawk-Eye or electronic line calling. | Players receive a limited number of unsuccessful challenges per set; during full electronic line calling the review is automatic. |
| Clay Court | — | Courts & Surfaces | Surface made of crushed brick or shale that produces high bounce and slower rallies. | Rewards topspin and sliding movement, demanding patience and stamina. |
| Grass Court | — | Courts & Surfaces | Natural grass surface known for slick footing, low bounce, and quick points. | Rewards sharp serving and net approaches while punishing shots struck off balance. |
| Hard Court | — | Courts & Surfaces | Asphalt or concrete base coated with acrylic, providing consistent bounce at medium speed. | Most tournaments on tour use hard courts, allowing diverse tactics from power to defense. |
| Indoor Hard Court | — | Courts & Surfaces | Hard court staged inside arenas, removing wind and sun to create slicker, faster play. | Favors aggressive baseline hitting and precise serving thanks to predictable bounce. |
| Carpet Court | — | Courts & Surfaces | Removable synthetic indoor surface that plays fast with skidding bounce, now rare on tour. | Historically favored serve-and-volley players; remaining events mostly on lower tours. |
| Baseline | — | Courts & Surfaces | Boundary line at the far ends of the court from which players serve and rally. | Baseline depth control decides whether opponents defend or attack short balls. |
| Service Line | — | Courts & Surfaces | Line parallel to the net that marks the front boundary of the service boxes. | Serve placement must land between the service line and the net within the correct box. |
| Singles Sideline | — | Courts & Surfaces | Inner boundary lines that define the width of the court for singles play. | Balls landing outside the singles sideline are out in singles but live in doubles if within the alley. |
| Doubles Alley | — | Courts & Surfaces | Outer lanes between the singles sideline and doubles sideline used only in doubles play. | Serve-and-volley teams target the alley to open space and force defensive lobs. |
| Deuce Court | — | Courts & Surfaces | Right-hand side of the court (from the server's view) where points begin at deuce. | Servers often deploy slice wide serves on the deuce court to pull returners off the court. |
| Ad Court | — | Courts & Surfaces | Left-hand side of the court (from the server's view) where advantage points are played. | Lefties enjoy swinging serves on the ad court into a right-hander's backhand. |
| Center Mark | — | Courts & Surfaces | Small notch at the midpoint of the baseline indicating where servers must stay within during delivery. | Servers use the center mark to line up body serves or disguise wide serves by shifting subtly. |
| Net Cord | — | Courts & Surfaces | Top band and cable of the net that the ball must clear; contact can deflect shots unpredictably. | A serve touching the net cord and landing in becomes a let; during rallies it can create lucky winners. |
| Grand Slam Tournament | — | Tours & Events | The four premier annual events—Australian Open, Roland Garros, Wimbledon, US Open—offering the maximum ranking points. | Singles champions receive 2,000 points; players chase the career Grand Slam by winning all four majors. |
| ATP Tour | — | Tours & Events | Primary men's professional circuit organized by the Association of Tennis Professionals with 250, 500, and Masters 1000 tiers. | Points earned determine ATP rankings and qualification for the season-ending ATP Finals. |
| WTA Tour | — | Tours & Events | Premier women's professional circuit operated by the Women's Tennis Association with WTA 250, 500, and 1000 tiers. | Results feed into WTA rankings and qualification for the WTA Finals and Elite Trophy. |
| ATP Masters 1000 | — | Tours & Events | Nine elite ATP tournaments awarding 1,000 points to champions, just below Grand Slams in prestige. | Top-ranked players are expected to compete unless injured, and events span different surfaces throughout the season. |
| WTA 1000 | — | Tours & Events | High-level WTA events that grant 1,000 points to champions and include both mandatory and non-mandatory tournaments. | Serve as pivotal stops leading into the Grand Slams and the WTA Finals race. |
| ATP 500 | — | Tours & Events | Series of men's tournaments awarding 500 points to champions, forming the tour's mid-tier level. | Often scheduled before Masters 1000 swings, making them key tune-ups. |
| WTA 500 | — | Tours & Events | Middle tier of WTA events providing 500 points to champions with strong draws and significant prize money. | Victories here often propel players into the top 20 of the rankings. |
| ATP Finals | — | Tours & Events | Season-ending championship featuring the top eight singles players and doubles teams in the ATP Race. | Round-robin groups precede knockout semifinals and finals, making every match valuable. |
| WTA Finals | — | Tours & Events | Season-ending event for the top eight singles players and doubles teams in the WTA Race. | Like the ATP Finals, it uses round-robin groups before semifinals and a championship match. |
| Davis Cup | — | Tours & Events | Men's national team championship organized by the ITF, historically the sport's premier team event. | Modern format features group stages and knockout ties culminating in a finals week. |
| Billie Jean King Cup | — | Tours & Events | Women's national team championship, formerly the Fed Cup, mirroring Davis Cup structure. | Rebranded in 2020 to honor Billie Jean King, culminating in a finals week to crown the champion nation. |
| Olympic Tennis Tournament | — | Tours & Events | Quadrennial event within the Olympic Games awarding medals for singles, doubles, and mixed doubles. | Offers no ranking points but immense national prestige; teams are selected by national federations. |
| ATP Challenger Tour | — | Tours & Events | Second-tier men's circuit below the ATP Tour where rising players gain ranking points and experience. | Many future stars break through here before transitioning to full-time ATP events. |
| ITF World Tennis Tour | — | Tours & Events | Entry-level professional tournaments (formerly Futures) for both men and women organized by the International Tennis Federation. | Provides lower prize money but vital ranking points needed to graduate to Challengers and Tour events. |
| Tennis Racket | — | Equipment & Gear | Primary tool consisting of a frame and strung surface used to strike the ball. | Players select head size, weight, and balance to match their swing mechanics and tactical preferences. |
| Sweet Spot | — | Equipment & Gear | Area on the string bed where contact feels most solid, providing maximum control and power with minimal vibration. | Customizing string tension and frame specs helps expand or better locate the sweet spot. |
| String Tension | — | Equipment & Gear | Measure of how tightly strings are strung, listed in pounds or kilograms, influencing control and power. | Tour players typically string between 45 and 60 pounds, adjusting tension to match court speed and weather. |
| String Pattern | — | Equipment & Gear | Configuration of main and cross strings, often noted as numbers like 16x19, affecting spin and feel. | Open patterns generate easier spin, while dense patterns provide durability and directional control. |
| Hybrid String | — | Equipment & Gear | Stringing method combining two different string types, such as polyester mains with natural gut crosses, to balance traits. | Popularized on tour to fine-tune durability, spin, and arm comfort without full compromises. |
| Overgrip | — | Equipment & Gear | Thin wrap applied over the base grip to improve feel, absorb sweat, and fine-tune handle thickness. | Players replace overgrips frequently, sometimes each match or practice, to maintain tackiness. |
| Replacement Grip | — | Equipment & Gear | The thicker base layer attached to the handle that provides cushioning or a firm leather feel. | Players swap to leather for sharper bevel definition or use cushioned synthetics for comfort. |
| Vibration Dampener | — | Equipment & Gear | Small accessory inserted between strings to reduce vibration feedback on contact. | Players choose button or worm styles to change feel without affecting string tension. |
| Tennis Ball | — | Equipment & Gear | Pressurized rubber core covered with felt, standardized in size and bounce for competition. | Balls are changed every seven to nine games on tour to keep bounce and felt consistent. |
| Tennis Shoes | — | Equipment & Gear | Specialized footwear offering lateral support, cushioning, and outsole patterns suited to specific surfaces. | Players rotate pairs by surface, such as clay herringbone soles or durable hard-court options. |
| Lead Tape | — | Equipment & Gear | Adhesive strips added to the racket frame to adjust swingweight, balance, and stability. | Tape at 12 o'clock adds power, while 3 and 9 o'clock placements improve torsional stability. |
| Ball Machine | — | Equipment & Gear | Automated device that feeds balls at set speeds, spins, and intervals for solo practice. | Coaches vary oscillation patterns to rehearse specific rally patterns and footwork. |
| Seed | — | Entries & Player Status | Player positioned in the draw according to ranking to avoid early matchups against other top competitors. | Grand Slams seed 32 players, while smaller draws may seed eight or sixteen competitors. |
| Wild Card | WC | Entries & Player Status | Entry granted at the tournament's discretion allowing players without sufficient ranking to join the main draw. | Typically awarded to local favorites, returning champions, or rising prospects. |
| Qualifier | Q | Entries & Player Status | Player who wins the necessary matches in qualifying rounds to earn a main-draw berth. | Grand Slams add 16 qualifiers to 128-player draws, often bringing momentum from recent wins. |
| Lucky Loser | LL | Entries & Player Status | Player who loses in the final qualifying round but enters the main draw due to a late withdrawal. | Order of selection follows ranking among final-round losers; multiple lucky losers enter if several withdrawals occur. |
| Protected Ranking | PR | Entries & Player Status | Status allowing injured players to use their pre-injury ranking for entry into a limited number of events. | Players must be out for at least six months and can invoke the protected ranking for entry but not seeding. |
| Alternate | ALT | Entries & Player Status | Player on standby to enter the draw if a main-draw participant withdraws before the start of the event. | Alternates frequently appear at ATP or WTA Finals and doubles events where withdrawals occur late. |
| Special Exempt | SE | Entries & Player Status | Main-draw spot reserved for players still competing deep in the previous week's tournament, preventing qualifying participation. | Frequently used during clay or grass swings when scheduling overlaps cause conflicts. |
| Walkover | WO | Entries & Player Status | Automatic advancement awarded when an opponent withdraws before a match begins. | Counts as a win for ranking purposes but no statistics such as aces or winners are recorded. |
| Retirement | RET | Entries & Player Status | Match result recorded when a player stops mid-contest due to injury, illness, or other reason. | Statistics count up to the retirement point; the opponent advances to the next round. |