NBA Terminology Reference Table
Explore common NBA lingo with clear explanations, abbreviations, and modern analytics.
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| Term | Abbreviation | Category | Description | Usage & Notes |
|---|---|---|---|---|
| And-One | — | Offensive Plays | Field goal made while being fouled, granting one extra free throw. | Often shouted after finishing through contact; recorded as a made basket plus one free throw. |
| Buzzer Beater | — | Offensive Plays | Shot released before the game or period buzzer that still counts if it goes in. | Counts as long as the ball leaves the hand in time and often becomes a game-winning highlight. |
| Fast Break | — | Offensive Plays | Quick offensive push in transition before the defense is set. | Sparked by steals or long rebounds to create high percentage looks at the rim. |
| Bank Shot | — | Signature Moves | Shot that strikes the backboard before dropping through the rim. | Common from the wings and on floaters; shooters may call “bank” to signal glass. |
| Cut | — | Offensive Plays | Quick off-ball move toward the rim or open space to receive a pass. | Punishes defenders who overplay passing lanes; backdoor cuts generate easy layups. |
| Drive-and-Kick | — | Offensive Plays | Ball handler drives to collapse the defense then kicks the ball to an open teammate. | Creates rhythm catch-and-shoot chances around the arc and forces scramble rotations. |
| Pick-and-Roll | PnR | Game Strategy | Ball handler uses a teammate's screen then attacks or passes. | Core half-court action to create mismatches or force help rotations. |
| Isolation | ISO | Game Strategy | Clearing space so the ball handler can attack one-on-one. | Called when a star scorer has a favorable matchup to exploit. |
| Horns Set | — | Game Strategy | Half-court alignment with two bigs at the elbows and guards up top to trigger varied actions. | Flows into pick-and-rolls, dribble handoffs, or high-low looks depending on the read. |
| Alley-Oop | — | Offensive Plays | Lob pass finished in mid-air by a teammate. | Demands timing between passer and finisher, often ending with a dunk. |
| Post-Up | — | Offensive Plays | Offensive player backs down a defender near the basket. | Creates close looks or forces help so shooters get open. |
| Box Out | — | Defensive Concepts | Securing rebounding position by sealing an opponent with the body. | Executed the moment a shot goes up to secure the rebound. |
| Closeout | — | Defensive Concepts | Defender sprints to the shooter to contest while staying balanced. | Prevents clean threes without giving up straight-line drives. |
| Help Defense | — | Defensive Concepts | Secondary defenders rotate to stop dribble penetration. | Protects the paint when the on-ball defender is beaten and relies on communication. |
| Zone Defense | — | Defensive Concepts | Scheme where defenders guard areas instead of specific players. | Disrupts drives, invites outside shots, and changes rebounding responsibilities. |
| Full-Court Press | — | Defensive Concepts | Defensive pressure applied the entire length of the floor after a made basket or dead ball. | Forces turnovers, speeds the pace, and can fatigue both teams late in games. |
| Rim Protector | — | Roles & Personnel | Player who specializes in contesting shots at the basket. | Anchors the defense by blocking or altering attempts near the rim. |
| Stretch Four | — | Roles & Personnel | Power forward who spaces the floor with perimeter shooting. | Pulls opposing bigs out of the paint to open driving lanes. |
| Three-and-D | 3&D | Roles & Personnel | Wing player prized for three-point shooting and perimeter defense. | Fits next to stars by spacing the floor and guarding top scorers. |
| Sixth Man | — | Roles & Personnel | Top reserve who provides starter-level impact off the bench. | Often leads the second unit's scoring and pace. |
| Two-Way Player | — | Roles & Personnel | Contributes effectively on both offense and defense. | Trusted in closing lineups thanks to versatility. |
| Two-for-One | — | Game Strategy | End-of-period strategy to get two offensive trips for one by the opponent. | Shoot quickly within the clock window to ensure the final possession. |
| Spanish Pick-and-Roll | — | Game Strategy | Three-player variation where a back screen is set on the roller after the initial pick. | Punishes drop coverage by forcing defenders to navigate two screens at once. |
| Double Drag | — | Game Strategy | Two staggered ball screens in transition, usually with a big and a shooter. | Opens downhill lanes early in the clock and sets up drive-and-kick reads. |
| Hack-a | — | Rules & Situations | Intentional foul on a poor free throw shooter to send them to the line. | Used to disrupt rhythm or exploit a low percentage at the stripe. |
| Clear Path Foul | — | Rules & Situations | Foul from behind on a fast break with no defenders ahead of the ball. | Results in free throws and retained possession for the offense. |
| Hand-Checking | — | Rules & Situations | Using hands or forearms to impede a ball handler's movement on the perimeter. | Once legal, now restricted by NBA rules to encourage freedom of movement. |
| Flagrant 1 | FF1 | Foul Types | Unnecessary contact judged as non-excessive; player remains in the game. | Leads to two free throws plus possession for the offended team. |
| Flagrant 2 | FF2 | Foul Types | Unnecessary and excessive contact that is deemed hostile or dangerous. | Carries two free throws, possession, and automatic ejection for the offender. |
| Transition Take Foul | — | Foul Types | Stopping a fast break from behind or the side without a play on the ball. | Since 2022-23 it triggers one free throw and the ball plus any transition scoring opportunity. |
| Away-From-The-Play Foul | AFTP | Foul Types | Intentional foul committed away from the ball before the inbound pass is released. | Awards one free throw plus possession to deter late-game off-ball grabbing on inbound plays. |
| Double Technical Foul | Double T | Foul Types | Simultaneous technicals called on opposing players or benches for the same incident. | No free throws awarded; counts toward each participant’s ejection tally. |
| Charging Foul | — | Foul Types | Offensive player barrels into a legal defender who has established position. | Results in a turnover; often drawn by defenders who plant outside the restricted area. |
| Blocking Foul | — | Foul Types | Defender fails to establish legal guarding position before contact with the dribbler. | Common block/charge judgment that awards free throws if in the bonus. |
| Shooting Foul | — | Foul Types | Defensive foul committed while the shooter is in the act of shooting. | Awards free throws based on shot type—two, three, or potential and-one. |
| Personal Foul | PF | Foul Types | Standard illegal contact against an opponent that counts toward the player's foul total. | Also adds to the team foul count for the period once the limit is reached. |
| Double-Double | — | Advanced Stats | Player records double digits in two statistical categories in a single game. | Common combinations include points with rebounds or assists. |
| Triple-Double | — | Advanced Stats | Player records double digits in three statistical categories. | Usually points, rebounds, and assists showing all-around impact. |
| Usage Rate | USG% | Advanced Stats | Estimate of possessions ending with a player by shot, free throws, or turnovers. | Shows how much of the offense flows through the player. |
| True Shooting Percentage | TS% | Advanced Stats | Efficiency metric that combines field goals, three-pointers, and free throws. | Adjusts for shot value to compare scorers on equal footing. |
| Three-Point Field Goal | 3PT | Advanced Stats | Made shot taken from beyond the three-point arc, worth three points. | Tracked as 3PT in box scores and central to modern spacing strategies. |
| Player Efficiency Rating | PER | Advanced Stats | John Hollinger's per-minute productivity metric normalized to 15. | Summarizes box score impact so players can be compared quickly. |
| Plus-Minus | +/- | Advanced Stats | Score differential while a player is on the floor. | Reflects team performance with the player in the lineup. |
| Defensive Rating | DRtg | Advanced Stats | Points allowed per 100 possessions for a player or team. | Lower numbers indicate stronger defense and better containment. |
| Pace | — | Advanced Stats | Number of possessions a team uses per 48 minutes. | Higher pace means faster tempo and more total possessions. |
| Transition Defense | — | Defensive Concepts | Team ability to slow opponents after turnovers or missed shots. | Requires sprinting back, talking, and stopping the ball early. |
| Effective Field Goal Percentage | eFG% | Advanced Stats | Adjusts field-goal percentage by giving made threes extra weight. | Formula: (FGM + 0.5 × 3PM) ÷ FGA; compares overall shooting efficiency. |
| Steal | STL | Advanced Stats | Defensive player legally takes the ball away, ending the opponent's possession. | Often triggers fast breaks and is tracked individually and as a team total. |
| Block | BLK | Advanced Stats | Defender deflects a shot on its way to the basket without committing a foul. | Protects the rim, can start fast breaks, and is logged as an individual stat. |
| Assist | AST | Advanced Stats | Pass that directly leads to a made basket, as ruled by the statistician. | Highlights playmaking value, fuels ball movement, and features in assist-to-turnover metrics. |
| Box Plus/Minus | BPM | Advanced Stats | Estimates player impact per 100 possessions relative to league average using box score data. | Positive BPM signals above-average production after adjusting for position and pace. |
| Point Guard | PG | Player Positions | Primary ball handler who initiates the offense and organizes teammates. | Brings the ball up, calls sets, and keeps the pace under control. |
| Shooting Guard | SG | Player Positions | Wing scorer relied on for perimeter shooting and secondary creation. | Works off screens for jumpers and attacks closeouts to score. |
| Small Forward | SF | Player Positions | Versatile wing who can defend multiple spots and score at every level. | Balances slashing, spot-up shooting, and perimeter defense responsibilities. |
| Power Forward | PF | Player Positions | Frontcourt player blending interior strength with mid-range or stretch skills. | Sets screens, battles on the glass, and finishes around the rim. |
| Center | C | Player Positions | Tallest player anchoring rim protection, rebounding, and interior scoring. | Patrols the paint, defends pick-and-rolls, and finishes lobs or post touches. |
| Flagrant Foul | FF | Foul Types | Excessive or unnecessary contact classified as level one or two. | Awards free throws and the ball; a Flagrant 2 also ejects the offender. |
| Technical Foul | TF | Foul Types | Administrative foul assessed for unsportsmanlike conduct or procedural violations. | Results in one free throw and the ball; repeated offenses can lead to ejection. |
| Loose Ball Foul | — | Foul Types | Contact foul committed while both teams battle for a loose ball. | Often whistled during rebounding scrums or long loose-ball chases. |
| Offensive Foul | OF | Foul Types | Illegal contact by the team in control of the ball, such as charges or push-offs. | Results in a turnover; free throws are not awarded unless the defense is in the bonus. |
| Paint | — | Court Zones | Rectangular lane in front of the hoop governed by three-second rules. | Post players operate here while defenses collapse to protect it. |
| Restricted Area | — | Court Zones | Semi-circle under the rim where defenders cannot draw charges. | Guides block/charge rulings on drives to the basket. |
| Nail | — | Court Zones | Midpoint on the free-throw line marked by a nail securing the court. | Common help-defense spot and reference for offensive spacing in NBA schemes. |
| Perimeter | — | Court Zones | Area outside the lane extending to and beyond the three-point arc. | Guards and wings space here for catch-and-shoot chances and drives. |
| Three-Point Line | 3PT Line | Court Zones | Arc that designates shots worth three points in NBA play. | Stepping on the line converts attempts into two points and impacts spacing. |
| Baseline | — | Court Zones | Endline running underneath each basket on the court. | Teams inbound from here after made baskets and run set plays along it. |
| Backboard | — | Court Zones | Rectangular board behind the rim that provides a surface for bank shots. | Holds the rim, supports the shot clock, and serves as a visual target for layups. |
| Free-Throw Line | — | Court Zones | Line 15 feet from the backboard where free throws are attempted. | Also called the charity stripe; dictates spacing for elbow sets and inbounds plays. |
| Half-Court Line | — | Court Zones | Divides the court into frontcourt and backcourt and determines over-and-back violations. | Used for eight-second violations and as the pressing line in defensive schemes. |
| Sideline | — | Court Zones | Boundary lines running the length of the court on each side. | Teams inbound from here, and players must stay inbounds while dribbling up the floor. |
| Eurostep | — | Signature Moves | Two-step gather that shifts laterally to evade rim protectors. | Popular finish popularized by Manu Ginóbili, now common on downhill drives. |
| Jump Shot | — | Signature Moves | Shooter elevates off the floor before releasing the ball. | Foundation of perimeter scoring, covering pull-ups and catch-and-shoot looks. |
| Set Shot | — | Signature Moves | Shooter releases the ball from a stationary stance without jumping. | Used on catch-and-shoot threes or free throws where balance matters more than elevation. |
| Floater | — | Signature Moves | High-arcing runner lofted over rim protectors from the lane. | Counters shot blockers when driving and is a staple for smaller guards. |
| Hook Shot | — | Signature Moves | One-handed sweeping release where the shooter's body shields the defender. | Effective in the post against taller defenders; the sky hook made it iconic. |
| Step-Back Jumper | — | Signature Moves | Shot created by hopping backward to create separation from the defender. | Favored by elite scorers like James Harden to launch open threes. |
| Fadeaway Jumper | — | Signature Moves | Shooter leans backward on release to keep the defender from contesting. | Signature of Dirk Nowitzki and Kobe Bryant, demanding balance and touch. |
| Pick-and-Pop | PnP | Signature Moves | Screener fades to the perimeter instead of rolling to the basket after a pick. | Stretches opposing bigs to defend jump shooters at the arc. |
| Give-and-Go | — | Signature Moves | Passer dishes to a teammate then cuts to receive a quick return pass. | Fundamental motion concept that punishes ball-watching defenses. |
| Dribble Hand-Off | DHO | Signature Moves | Ball handler hands the ball to a teammate while dribbling to ignite the play. | Sets up quick-hitting looks for shooters or rollers without stopping the dribble. |
| Spain Pick-and-Roll | Spain PnR | Game Strategy | Three-man pick-and-roll with a back screen placed on the roller defender. | Creates confusion and open threes or lobs whenever the defense miscommunicates. |
| Ghost Screen | — | Game Strategy | Fake ball screen where the screener slips away before making contact. | Stretches the defense and frees shooters when defenders expect a solid screen. |
| Short Roll | — | Game Strategy | Screener stops around the free-throw line to receive the ball instead of rolling to the rim. | Lets bigs facilitate with floaters or kick-outs when the defense traps the handler. |
| Drop Coverage | — | Defensive Concepts | Pick-and-roll scheme where the big retreats toward the paint to protect the rim. | Invites mid-range pull-ups but keeps lob threats and drives under control. |
| High-Low Action | — | Offensive Plays | High-post passer feeds a teammate sealing deep near the rim. | Punishes fronting defenses and highlights the size advantage of two-big lineups. |
| Dunker Spot | — | Court Zones | Baseline area beside the paint where cutters wait for dump-off passes. | Provides easy dump-offs when help rotates and keeps the rim defense honest. |
| Back-to-Back | — | Game & Season Context | Two games scheduled on consecutive days for the same team. | Coaches monitor minutes and recovery closely to limit fatigue and injury risk. |
| Play-In Tournament | — | Game & Season Context | Mini-bracket where seeds 7–10 battle for the final playoff spots. | Features single- and double-elimination games that decide the final two seeds. |
| Regular Season | — | Game & Season Context | Eighty-two game schedule that determines standings before the playoffs. | Sets seeding, awards races, and statistical leaderboards for the league. |
| Load Management | — | Game & Season Context | Strategic rest plan that reduces a star player's games or minutes to preserve health. | Implemented across the regular season to prevent injuries and keep players fresh for playoffs. |
| NBA Finals | — | Game & Season Context | Championship series between the Eastern and Western Conference winners. | Played in a best-of-seven format with alternating home-court advantage. |
| Best-of-Seven Series | — | Game & Season Context | Playoff matchup where the first team to four wins advances. | Later rounds use the 2-2-1-1-1 home layout to balance travel and fairness. |
| Starting Five | — | Team Building | Primary lineup that opens games and sets the team’s tone. | Usually blends playmaking, shooting, and size for balance. |
| Small-Ball Lineup | — | Team Building | Group built with quicker, shorter players to emphasize speed and spacing. | Sacrifices size to switch defensively and launch threes in transition. |
| Rotation | — | Team Building | Group of players a coach trusts for regular minutes in a game. | Tightens to eight or nine players in the playoffs to maximize cohesion. |
| Franchise Player | — | Team Building | Cornerstone player viewed as the long-term face of the organization. | Often earns max contracts and shapes the team's identity through leadership. |
| Superteam | — | Team Building | Roster built around multiple All-Star or MVP-caliber players forming a powerhouse lineup. | Formed via free agency or trades to chase championships with elite talent concentrated on one team. |
| Dynasty | — | Team Building | Franchise that wins multiple championships within a short era. | Examples include the 1990s Bulls and the 2010s Warriors dynasties. |
| Expansion Team | — | Team Building | New franchise added to the league through expansion. | Builds a roster via expansion draft picks, trades, and future selections. |
| Atlanta Hawks | ATL | Team Building | NBA franchise based in Atlanta competing in the Eastern Conference Southeast Division. | Home court is State Farm Arena; joined the league in 1949 as the Tri-Cities Blackhawks. |
| Boston Celtics | BOS | Team Building | Historic Boston franchise with the most NBA championships, part of the Atlantic Division. | Plays at TD Garden and is renowned for the parquet floor and rivalries with the Lakers. |
| Brooklyn Nets | BKN | Team Building | Brooklyn-based Atlantic Division team playing home games at Barclays Center. | Originated as the New Jersey Americans; relocated to Brooklyn in 2012. |
| Charlotte Hornets | CHA | Team Building | Franchise in Charlotte, North Carolina competing in the Southeast Division. | Returned to the Hornets name in 2014 after a stint as the Bobcats. |
| Chicago Bulls | CHI | Team Building | Central Division franchise famed for the Michael Jordan era championships. | Plays at United Center and features the iconic charging bull logo. |
| Cleveland Cavaliers | CLE | Team Building | Cleveland franchise in the Central Division that won its first title in 2016. | Home arena is Rocket Mortgage FieldHouse; famed for LeBron James-led runs. |
| Detroit Pistons | DET | Team Building | Detroit-based Central Division franchise with a blue-collar identity. | Home venue is Little Caesars Arena; famed for the Bad Boys era titles. |
| Indiana Pacers | IND | Team Building | Indianapolis franchise rooted in ABA history, competing in the Central Division. | Home floor is Gainbridge Fieldhouse; famed for Reggie Miller’s clutch shooting. |
| Miami Heat | MIA | Team Building | Miami franchise in the Southeast Division known for its “Heat Culture.” | Plays at Kaseya Center and won titles in 2006, 2012, and 2013. |
| Milwaukee Bucks | MIL | Team Building | Central Division team powered by Giannis Antetokounmpo in recent seasons. | Home games are at Fiserv Forum; champions in 1971 and 2021. |
| New York Knicks | NYK | Team Building | Original NBA franchise playing at Madison Square Garden in Manhattan. | Known for passionate fan base and rivalries with fellow Atlantic Division teams. |
| Orlando Magic | ORL | Team Building | Southeast Division franchise based in Orlando, Florida. | Reached the NBA Finals in 1995 and 2009 with stars like Shaquille O’Neal and Dwight Howard. |
| Philadelphia 76ers | PHI | Team Building | Atlantic Division franchise known for “The Process” rebuild and rich history. | Play at Wells Fargo Center; champions in 1955, 1967, and 1983. |
| Toronto Raptors | TOR | Team Building | Canada’s lone NBA franchise competing in the Atlantic Division. | Home arena is Scotiabank Arena; captured their first title in 2019. |
| Washington Wizards | WAS | Team Building | Washington, D.C. franchise that plays in the Southeast Division. | Formerly known as the Bullets; home games at Capital One Arena. |
| Dallas Mavericks | DAL | Team Building | Western Conference franchise based in Dallas, Texas, playing in the Southwest Division. | Home arena is American Airlines Center; won the 2011 NBA title led by Dirk Nowitzki. |
| Denver Nuggets | DEN | Team Building | Rocky Mountain franchise competing in the Northwest Division of the Western Conference. | Captured their first championship in 2023 behind Nikola Jokić’s MVP play. |
| Golden State Warriors | GSW | Team Building | Bay Area dynasty team competing in the Pacific Division. | Play at Chase Center; Steph Curry-led groups won titles in 2015, 2017, 2018, and 2022. |
| Houston Rockets | HOU | Team Building | Southwest Division franchise with a rich history of star big men. | Play at Toyota Center; won back-to-back titles in 1994 and 1995 with Hakeem Olajuwon. |
| Los Angeles Clippers | LAC | Team Building | Pacific Division club sharing Los Angeles market with the Lakers. | Moving into the Intuit Dome in 2024; famed for the “Lob City” era. |
| Los Angeles Lakers | LAL | Team Building | Iconic Los Angeles franchise tied for most NBA championships, part of the Pacific Division. | Play at Crypto.com Arena; banner years include the Showtime 80s and Kobe-Shaq era. |
| Memphis Grizzlies | MEM | Team Building | Gritty Southwest Division club based in Memphis, Tennessee. | Home arena is FedExForum; the “Grit and Grind” era defined their identity. |
| Minnesota Timberwolves | MIN | Team Building | Minneapolis-based team in the Northwest Division known as the Wolves. | Target Center is their home; drafted Kevin Garnett first overall in 1995. |
| New Orleans Pelicans | NOP | Team Building | Southwest Division franchise representing New Orleans, Louisiana. | Home arena is Smoothie King Center; rebranded from the Hornets to Pelicans in 2013. |
| Oklahoma City Thunder | OKC | Team Building | Thunder franchise in Oklahoma City competing in the Northwest Division. | Relocated from Seattle in 2008; known for drafting Kevin Durant, Russell Westbrook, and James Harden. |
| Phoenix Suns | PHX | Team Building | Pacific Division franchise playing in the desert city of Phoenix, Arizona. | Home court is Footprint Center; featured runs to the Finals in 1976, 1993, and 2021. |
| Portland Trail Blazers | POR | Team Building | Northwest Division team from Portland, Oregon, nicknamed the Blazers. | Play at Moda Center; won the 1977 championship led by Bill Walton. |
| Sacramento Kings | SAC | Team Building | Pacific Division franchise based in California’s capital city of Sacramento. | Play at Golden 1 Center; ended a 16-year playoff drought in 2023 with a Beam-lit celebration. |
| San Antonio Spurs | SAS | Team Building | San Antonio dynasty team with five championships under coach Gregg Popovich. | Home is Frost Bank Center; famed core included Tim Duncan, Tony Parker, and Manu Ginóbili. |
| Utah Jazz | UTA | Team Building | Salt Lake City franchise in the Northwest Division with a passionate fan base. | Play at Delta Center; Malone and Stockton-led squads made back-to-back Finals in the 1990s. |